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Apollo Hits The Labs – Next release for Mobile, WOW

Its looking great, and amazing. though, it didn’t worked for me straight away :| I am using Windows Vista Ultimate, Apollo installer goes fine with installation, and shows successful installation message. But the .air file extension is not mapped with anything. There’s a post in Apollo forums about this, so looking forward for solution. I will try it in my VirtualPC VM later. Also, I received a newsletter from SDTimes, which …

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/private is useless for Flash Lite developers

During development of SWF2Go Professional, we tried to implement /private folder security for S60 3rdEd in SWF2Go. We did it, but it only worked for single SWF based FL games/applications, so we dropped this. If you make a FL game/app which loads txt/swf/media files installed in same /private folder as main SWF is in, FL won’t be able to access these files, and “Unable to load data” error is shown. …

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SokoLite & GameCentral – built with SWF2Go

Pasi Manninen recently released his new Flash Lite games on his website. SokoLite is addictive puzzle game with upto 100 levels built into it, users can download more levels from internet as well. GameCentral is a multi-user gaming platform, currently featuring 3 games, Pente, TicTacToe and Checkers. There’s a trial version of GameCentral available at http://ptm.fi/ Both games are built with SWF2Go Professional for S60 2nd Edition and S60 3rd Edition mobile …

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Announcing SWF2Go Professional

Hello everyone, I’m excited to let you all know that we have just released a new product named SWF2Go Professional on our website www.orison.biz It’s a Flash Lite developers tool to create professional SIS Installer and SWF Launcher for All Editions of S60 Platform. It also supports All Versions of Adobe Flash Lite Players (1.1, 2.0, 2.1). We are offering 15% introductory discount, so rush now and get your copy …

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ChatMX Mobile 2 demoing FriendlyGhost Lite for FL2.x

If you wanna have a look at how FG Lite helps on-device debugging, download ChatMX Mobile 2 (beta) for FlashLite 2.x Player. ChatMX Mobile 2 uses SharedObject to store settings, XML object to load data from FlashLite 2’s APIs. Here’s a screenshot of ChatMX Mobile 2 To use the FG Lite debugger, use the folowing keys on your cellphone:– # : show the debugger– 8 : scroll up– 0 : scroll down– …

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FriendlyGhost Lite updated for FlashLite 2.x

Technorati tags: FriendlyGhost, Flash Lite Few days back I received another request asking how to use FriendlyGhost Lite with FlashLite 2.x applications. When FriendlyGhost was released, there was no FlashLite 2 on the market, so we only supported FlashLite 1.x. After release of FlashLite 2.0 and now FlashLite 2.1, we were getting requests to use FG Lite with FlashLite 2.x player. When FlashLite 2 was in betas, I already made …

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Adobe Photoshop CS3 with Device Central – Coool

Wowow… looks like cool things are starting to happen. Adobe just released a beta version of Photoshop CS3 which includes a new product Device Central for mobile designers & developers. Device Central is an integrated tool in Photoshop CS3 beta, enabling you to design, preview, and test mobile bitmap content such as static wallpapers or UI mock-ups for applications. Via Bill // chall3ng3r //

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Quick bypass /private in S60 3rd.ed for Flash Lite

In my latest S60 3rd.ed experimentations, I found that Flash Lite developers having security related issues for /private folder when creating custom launchers and SIS for distribution. If you don’t want to protect your SWF application and its data as on 2nd Edition devices, you can simply install your SWF(s) and related txt/xml files in any folder on the root, while your launcher .exe is installed in /sys/bin folder. For …